dnkl changed the topic of #foot to: Foot - fast, lightweight and minimalistic Wayland terminal emulator || 1.22.3 || https://codeberg.org/dnkl/foot || channel logs: https://libera.irclog.whitequark.org/foot
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<krobelus> with the default underline thickness (font=monospace:size=12), dotted underlines are a bit hard to distinguish from regular underlines. It seems fine after I set underline-thickness=1. I wonder if we can improve the default, not sure.
<krobelus> printf "\e[4:%dmpath\e[m\n" $(seq 5)
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<dnkl> but, the tickness does affect the number of dots we apply to each cell
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<krobelus> curly underlines draw one full period per cell, but dotted ones don't have that kind of scaling. Perhaps we should draw 3-4 dots per cell. (though thickness might still be a problem, I need to test that)
<krobelus> ah if I set underline-thickness, the dot size no longer scales with the font
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<dnkl> looking at my font, the thickness is 1, and it would be impossible to get more than 3 dots in
<dnkl> so we definitely need to take both the cell width, and the dot width, into account
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<raiguard> I'm currently testing IME stuff for work and noticed that foot as text-input-unstable-v3 support. However, it appears to run all the time, which means I can't use normal mode motions in my editor. Is there some kind of terminal escape that kakoune could use to signify when it wants text input vs. not?
<raiguard> As a comparison, SDL3 has SDL_StartTextInput() which will activate text input events and IMEs / on-screen keyboards. At other times, it just passes key down/up events.
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<raiguard> s/text-input-unstable-v3/input-method-unstable-v2
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