<Scopeuk>
Guest70 the Dev team is pretty much three volunteers. There is a current plan to work towards a new release to get manifold (the new faster geometry engine) into the release version but due to limited resource and the project needing all the pastoral stuff doing it's not hugely fast
<Scopeuk>
teepee also makes a fair point, releases have always been infrequent :p
<Scopeuk>
Also Guest70 thanks for sticking arround to get an answer, so few people do
<teepee>
not saying I like it, but 2015, 2019, 2021, 2025 (maybe?) seems almost consistent :)
<J25K>
21 was bit rushed ..
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<pca006132>
I should probably look into some manifold related issues more often
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<teepee>
"In the list of faces, for each face it is arbitrary which point you start with, but the points of the face (referenced by the index into the list of points) must be ordered in clockwise direction when looking at each face from outside inward. The back is viewed from the back, the bottom from the bottom, etc. "
<Joel>
"outside inward" anyone care to dumb that down for me?
<teepee>
you have a cube
<teepee>
you are NOT sitting inside the cube but looking at the face from outside
<Joel>
that I get
<teepee>
the vertices of that face need to be clockwise
<Joel>
when you adjust y, do you just keep going clockwise? I had a 2d object drawing?
<Joel>
or do you do each point in y, then rotate?
<Joel>
s/had/have/
<teepee>
I don't understand what that means. rotate what?
<Joel>
it's also funny because the cube example in doc is counter clockwise
<Joel>
unless clocks are flipped in the southern hemisphere
<teepee>
yes, the top and bottom have different winding order when looking from the same direction
<teepee>
because on the front you look at the outside, on the back you look at the inside of the face
<Joel>
I apparently missed whatever math class makes this make sense