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<discocaml>
<octachron> @lukstafi , modular explicit is under active review. It will land when it is ready, possibly in 5.5 . The feature milestone is mostly here for making sure that less active feature PRs are not forgotten.
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<discocaml>
<holmdunc> I haven't fully comprehended your example, but it's my understanding that as long as ANY process (parent or child) has an open FD for the write-end of a pipe, the pipe's read-end will block (i.e. the EOF condition doesn't happen)
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<companion_cube>
Generally it's good to use cloexec on the pipe end the subprocess won't use
<companion_cube>
So you can close it in the parent when you want
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<discocaml>
<td2t> can I write a browser game with Ocaml? Im thinking of some kinda engine or framework that compiles into WASM so I can run in the browser, does this exist?
<discocaml>
<deepspacejohn> Wasm_of_ocaml exists, although last I checked it didn't seem quite ready for wide use yet (that may have improved recently, IDK). Js_of_ocaml also exists and is very solid and widely used. You might get more info in #webdev
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<discocaml>
<deepspacejohn> I don't have any recommendations for game engines, but that's not my area of expertise.
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<discocaml>
<Kali> yes, there's js_of_ocaml and you can link it to your preferred js game engine with a bit of work (or search to see if there are existing bindings for it)
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<discocaml>
<Kali> alternatively, you might find a game engine that you can write in ocaml with and that has browser export: godot, for example (although this is very new and unofficial)
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<humasect>
ohh
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