ChanServ changed the topic of #river to: river - a dynamic tiling Wayland compositor || https://codeberg.org/river/river || channel logs: https://libera.irclog.whitequark.org/river/
<leon-p> I'll have a look tomorrow :)
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<zuki> I managed to finish my patch for dwl that adds support for riverctl, I'm still surprised at how simple and flexible river-control-unstable-v1-protocol is.
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<ifreund> yeah, it's basically just passing a list of string arguments over a wayland connection and getting a reply
<ifreund> the thing is, it doesn't actually specify what commands are available and what arguments they expect
<zuki> yeah because of that it means that my dwl implementation can change what options are available without having to patch riverctl, its great.
<zuki> I'm now thinking about porting other river protocols to dwl and just making dwl bootleg river.
<ifreund> zuki: why though?
<ifreund> I promise I'll solve #1277 eventually :D
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<zuki> lmao
<zuki> It's not because of that, its mainly for fun because I've found that I quite like programing in c, and hacking on dwl.
<zuki> Also I really like river and want to be able to hack on it but don't know zig.
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<ifreund> zuki: zig is pretty quick to pick up if you have a good understanding of C in my experience fwiw
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<chipps> Hey folks, I was wondering is there a way to have a tag span multiple monitors? I have two monitors, and I would (ideally) like to have a 'master' layout where the master window(s) occupy one monitor (which is in landscape mode), and the slaves occupy the other monitor (portrait mode). I think it's a cool idea and I'd like to make it work.
<chipps> can y'all direct me to where I should look?
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<ifreund> chipps: it's not possible yet, the river-window-mangement-v1 protocol will allow window managers to do that as well as anything else they want though :)
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<gbrlsnchs> What can I use in my rwm implementation to show windows sliding in/out of screen? A position-based solution would leak windows to horizontally adjacent monitors, right?
<gbrlsnchs> (btw, the Steam notification pop-up is position-based, it spawns in the monitor below before sliding up to the target monitor lol)
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