<GazL>
Morning all. Anyone else seeing a 404 on iproute2-6.16.0.tar.xz from kernel.org?
<GazL>
I checked out a couple of mirrors. All I can find is 6.15 from back in May. Wondering if it might have been pulled or something.
<GazL>
Hmm. Still in git. Must be a kernel.org websever/mirror issue.
<pitillo>
GazL: same here. I remember that two weeks ago there were some problems with other sources hosted on kernel.org (and another big one too)
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<GazL>
pitillo: Thanks for the confirmation. I'm in no rush for it so I'll leave it a few days until they get it sorted.
<pitillo>
GazL: np. Last time it was solved the same day (on the afternoon here)... so we'll see
<pitillo>
nah, this is a missing source, not the same error...
<GazL>
Well, it must have been there when Juergen updated the pkgbuild, so it's either gone missing afterwards, or there some sort of geolocation/mirror selection issue in play.
<GazL>
I did check a couple of mirrors though, so maybe its the former. Oh well, time will tell.
<pitillo>
yeah, seems so
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<farkuhar>
turquoise had an issue with pulseaudio software mixing, but at least the programs being tested were smart enough to try pulseaudio by default. To get some SDL games to use the sndio backend instead of pure ALSA, I had to fiddle with the SDL_AUDIODRIVER envvar: https://wiki.libsdl.org/SDL2/FAQUsingSDL
<farkuhar>
Plus it required rebuilding libsdl2 with additional cmake flags. But luckily the SDL games themselves didn't need to be rebuilt.