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<sparsh-n>
Hi bitbasher, I've been working a bit more on Windows build, I'm also using Windows 11. I've made a branch with some modifications for getting it built (but it assumes most packages are installed using VCPKG). Its still work in progress, although I'm currently trying to get a headless debug build working first.
<sparsh-n>
Still a work in progress, but here's my branch that's trying to get a vcpkg/msvc based build working. Currently have some small CMake errors but I'll post updates here if anything builds/any big issue pops up.
<sparsh-n>
Forgot to mention but I also used the windows.yml workflow that kintel linked to help in figuring out building with QT6/QT5.
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<kintel>
pca006132 I have an interesting possible corner case for Manifold. My understanding is that Manifold now performs some kind of mesh optimization to reduce number of vertices/faces in planar regions, but sometimes I find good optimization candidates that seems to slip through, like this:
<kintel>
Essentially, this is a cube with a rather complex internal objects, which was created by union together a lot of puzzle pieces (manifold convex decomposition)
<gbruno>
[github] kintel opened pull request #5962 (Manifold minkowski: Convert via Surface_mesh instead of Polyhedron for convex decomposition) https://github.com/openscad/openscad/pull/5962
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