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<TylerTork>
Am I going crazy here or is the "Dump Pictures" option on the animation panel completely broken?
<TylerTork>
Because I can't find the output files.
<church__>
https://bpa.st/DZ5A - any advise how should i resize & place ovoid to get recessing by it "more round"? So that cross-sections with planes are rounder as in if with 3 cylinders
<TylerTork>
church__ it sounds like you need to look at $fa and $fa constants
<TylerTork>
sorry $fs
<church__>
TylerTork: $fn there is thrown in just to slightly round. Question was more about dimensions & placement of (resized)sphere ovoid in diff, so that shape gets closer to one formed with cylinders ..
<church__>
a bit failing to imagine geometry calc how to resize/place properly, but rough initial variant is not recessed deep enough
<TylerTork>
I guess I don't understand the question. A sphere isn't very similar to a shape formed by the intersection of 3 cylinders.
<church__>
shape formed with differencing with 3 cylinders (unusable due that sticking point in mid) is more there just to illustrate by how much i'd wish to decrease radiuses of ovoid (in red # debug part)
<TylerTork>
what problem are you trying to solve with this?
<church__>
to fillet one inner corner with also clearing other parts there
<TylerTork>
kind of like if you smooshed some clay into that corner without also rounding off the edges then
<TylerTork>
and you want there not to be a corner where the clay meets the side.
<church__>
yup, smoothed no step join
<TylerTork>
that surface wouldn't be a sphere or ovoid though.
<TylerTork>
thinking
<church__>
of course, maybe my initial approach of just resizing unevenly & moving sphere might be wrong. seemed simplest to do
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<TylerTork>
church__: yeah I don't know that's a complicated shape and it's late. I'll sleep on it.
<TylerTork>
church__: you may be working too hard to avoid having corners in a model made of polygons that'll inevitably have corners where they meet anyway.
<pca006132>
bitbasher: I think the issues you face are orthogonal to openscad
<pca006132>
from my experience several years ago, any powershell is good enough for you
<pca006132>
for mingw64, you need to run inside the mingw64 shell to use its build environment
<pca006132>
vscode will not automatically select it for you
<pca006132>
I will recommend you do everything inside a shell, so no need to config vscode
<pca006132>
and vscode stands for Visual Studio Code, I do not recommend you to use Code as the short hand, that will be very confusing
<pca006132>
re. powershell: if you need Visual Studio (msvc and such), iirc you will want to use the developer shell in the Visual Studio sub-menu in the start menu
<pca006132>
maybe you will want to compile something else first to check you have the basic environment setup, manifold is good in that regard because it will automatically download everything you need (apart from cmake and the c++ compiler)
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<Scopeuk>
I think there was a post a few days ago using a docker environment with vscode via a plugin to perform development on windows, there was a development branch a few years ago which allowed native windows builds. I used it for a while to do some experimentation with bluetoothle devices as controllers. from memory that was using visual studio (not
<Scopeuk>
code) to load the cmake file as a project. it worked at the time but is probably stale by the point
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<pca006132>
I think it is typically much easier to figure out what is wrong with CLI (at least for me)
<pca006132>
adding more tools = more complexity
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<othx>
h1 linked to YouTube video "Articulated Cuttlefish with Print-in-Place Ball & Socket Joints!" => 1 IRC mentions
<h1>
what I'm interested in doing is the Print-in-Place Ball & Socket Joints
<h1>
to create a uniform leg
<h1>
uniform tube like structure connected by rint-in-Place Ball & Socket Joints
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<InPhase>
h1: The three steps are to figure out the target shape, to figure out how to position the elements so both are printable from the bottom up without supports inside the socket, and then to parameterize the gap between the inner and outer element so you can fix it when your first test print is too large or too small of a gap.