<Guest92>
Hello all. I come to you from the webchat link. I'm trying to extrude a spiral in a tube, the problem is that no matter what method I chose the number of vertices makes the program too much. Does anyone of a method that can extrude the spiral with less surfaces?
<Guest92>
*lag
<teepee>
are you using the release version?
<Guest92>
Version 2021.01
<teepee>
yep, it's a bit old by now, the dev snapshots have a newer geometry engine that is much faster. that can help a lot
<Guest92>
Ah, I see them. I'll give that a go. I may, or may not, be back. Thank you very much, have a good day.
<teepee>
wait
<teepee>
make sure to enable it :) it's not yet the default
<Guest92>
That improved the preview enough to see that my idea works. However the rendering of it is probably going to take a very very long time with this many vertices. What I have done is made the tube from two tubes, one extruding inside the other, then defined a cube and extruded that in a spiral around my tube, it taks 220 cubes per rotation and there
<Guest92>
are about 30 rotations, so it's probably taking 30k vertices to do that. I really need a better way. I'm open to ideas?
<Guest92>
Holy hell it rendered. My god that was fast. Thank you for the assistance with that upgrade teepee.
<teepee>
right, that would have probably finished just before the sun turned to a red giant with the old engine
<teepee>
you can have a look at libraries, if there's something that matches the structure you are looking for
<JordanBrown>
Guest92 building up shapes out of a zillion cubes (or spheres or whatever) will always be painful, and usually not produce great results.
<JordanBrown>
Better is to find a "sweep" implementation.